
A high-resolution photograph of decagon.
The photographic specimen presents an authoritative two-dimensional regular decagon rendered as an architectural slate bento tile within a calibrated 1024 by 1024 pixel digital studio frame. The figure is an equilateral and equiangular ten-sided convex polygon whose ten boundary edges share identical Euclidean lengths and meet at ten congruent interior angles of exactly 144 degrees. Centered with rigorous precision, the silhouette displays ten distinct obtuse vertices distributed uniformly around a virtual circumscribed circle, serving as an exceptional visual demonstration of dihedral group D10 symmetry.
Conforming to the Slot 1 Obsidian Black Matte studio specification, the planar face of the decagon is filled with a sophisticated architectural slate gradient. The color shifts smoothly along the vertical axis from deep charcoal slate (#2D3748) at the uppermost facet down through midnight graphite (#1E293B) before settling into dark obsidian slate (#0F172A) along the basal edge. Grazing the upper perimeter facets, a razor-thin 1.5-pixel hairline specular rim highlight simulates an overhead directional keylight, lending the polygonal tile the tactile precision of laser-milled carbon composite or honed volcanic basalt.
The decagon is suspended above the pure white studio floor by a multi-tiered elevation drop shadow. Three Gaussian blur convolution passes (4px, 12px, and 28px blur radii) cast soft, natural ambient occlusion beneath the lower facets, accentuating dimensional separation while preserving pristine polygon vertex sharpness. The entire bounding box spans exactly 778 by 778 pixels across its furthest opposing vertices, centered strictly at coordinates (cx = 512, cy = 512). An unblemished 83-pixel clear buffer surrounds the outer shadow falloff, guaranteeing visual balance, gallery-grade presentation, and zero edge clipping across high-resolution displays.
In Euclidean plane geometry, a decagon is a ten-sided polygon (10-gon). A regular decagon is both equilateral (all ten sides have identical length s) and equiangular (all ten interior angles are congruent). It is a cyclic polygon (all ten vertices lie on a common circumscribed circle) and a tangential polygon (all ten edges are tangent to an inscribed circle).
Geometry Taxonomy Summary:
- Canonical Name: Regular Decagon (Equilateral Equiangular 10-Gon)
- Geometric Classification: Regular Convex Polygon (Cyclic and Tangential)
- Number of Vertices (V): 10
- Number of Edges (E): 10 straight segments of equal length s
- Number of Diagonals: 10 * (10 - 3) / 2 = 35 diagonals
- Dihedral Symmetry Group: D10 (order 20; 10 reflection axes, 10-fold rotation)
- Rotational Symmetry: Order 10 (multiples of 36 degrees: 36, 72, 108, 144, 180...)
- Interior Angle: (10 - 2) * 180 / 10 = 144 degrees (4*pi/5 radians)
- Interior Angle Sum: (10 - 2) * 180 = 1440 degrees (8*pi radians)
- Exterior / Central Angle: 360 / 10 = 36 degrees (pi/5 radians)
- Topological Invariant: Simply connected planar polygon, Euler characteristic chi = 1The regular decagon is uniquely tied to the golden ratio (phi = (1 + sqrt(5)) / 2 approximately equal to 1.6180339887):
In a regular decagon inscribed in a circle of radius R, the side length s is directly related to the golden ratio:
s = R / phi = R * (sqrt(5) - 1) / 2 = 2 * R * sin(18 deg)This fundamental relationship allows a regular decagon to be constructed using only a compass and straightedge (as proven by Euclid in Book IV of the Elements). The isosceles triangle formed by the center of the decagon and two adjacent vertices is a golden triangle (with base angles of 72 degrees and a vertex angle of 36 degrees), where the ratio of the radius to the side length is exactly the golden ratio: R / s = phi.
Let s denote the side length of the regular decagon and R denote its circumradius:
The area of a regular decagon can be expressed in terms of side length s or circumradius R:
In terms of side length s:
A = (5 / 2) * s^2 * cot(18 deg) = (5 / 2) * s^2 * sqrt(5 + 2 * sqrt(5))Numerically, A is approximately equal to 7.6942088 \* s^2.
In terms of circumradius R:
A = 5 * R^2 * sin(36 deg) = (5 / 2) * R^2 * sqrt((5 - sqrt(5)) / 2)Numerically, A is approximately equal to 2.938926 \* R^2.
Because all ten sides are congruent:
P = 10 * sIn terms of circumradius R:
P = 10 * R * (sqrt(5) - 1) / 2 = 5 * R * (sqrt(5) - 1)The apothem r is the perpendicular distance from the center to the midpoint of any edge:
r = (s / 2) * cot(18 deg) = (s / 4) * sqrt(10 + 2 * sqrt(5)) = R * cos(18 deg)In terms of circumradius R:
r = (R / 4) * sqrt(10 + 2 * sqrt(5))A regular decagon possesses exactly 35 diagonals, which fall into three distinct length classes:
For a regular decagon of circumradius R centered at the origin (0, 0) with a vertex on the positive y-axis:
(x_k, y_k) = (R * sin(k * 36 deg), R * cos(k * 36 deg)) for k = 0, 1, 2, ..., 9Within a 1024 by 1024 pixel canvas centered at (cx = 512, cy = 512) with circumradius R = 389 pixels (span W = 778 pixels):
<polygon points="
512,123 741,197 882,392 882,632 741,827
512,901 283,827 142,632 142,392 283,197" />In solid-state physics and crystallographic geometry, standard five-fold and ten-fold rotational symmetries were long considered mathematically impossible in periodic crystal lattices under the Classical Crystallographic Restriction Theorem (which limits periodic 2D plane tilings to 2, 3, 4, and 6-fold symmetries):
Centuries before Western mathematicians formalized quasicrystals, medieval Islamic architects and mathematicians mastered decagonal geometry in ornamental Girih tilework (such as the 1453 Darb-i Imam shrine in Isfahan, Iran):
The visual rendering of decagon-v1 relies on the Slot 1 Obsidian Black Matte shader architecture:
Shader Property Matrix (Slot 1: Obsidian Matte):
- Top Apex Gradient Stop: #2D3748 (slate charcoal, luminance 28%)
- Central Core Stop: #1E293B (graphite midnight, luminance 17%)
- Bottom Facet Stop: #0F172A (obsidian foundation, luminance 9%)
- Hairline Rim Highlight: 1.5px stroke at rgba(255, 255, 255, 0.18)
- Primary Contact Drop Shadow: 4px blur, dy = 2px, rgba(0, 0, 0, 0.35)
- Ambient Mid-Field Occlusion: 12px blur, dy = 8px, rgba(0, 0, 0, 0.22)
- Far-Field Elevation Diffusion: 28px blur, dy = 16px, rgba(0, 0, 0, 0.12)The shader applies a linear color ramp across the decagon along the vertical axis of symmetry. To preserve the sharp 144-degree obtuse corners, the polygon outline is clipped with a vector mask. Along the three uppermost facets, an inner stroke filter isolates upward-facing normals, creating a 1.5-pixel specular rim that catches the overhead keylight.
Human neurological processing of the regular decagon is characterized by rapid approximation and vertex grouping:
In rapid PicRush competitive gameplay, distinguishing the decagon from adjacent regular polygons and circular shapes requires sharp diagnostic focus:
Diagnostic Feature | Target: Decagon (Target Column) | Lookalike 1: Octagon | Lookalike 2: Nonagon | Lookalike 3: Circle |
|---|---|---|---|---|
| Number of Sides (n) | Exactly 10 equal edges | Exactly 8 equal edges | Exactly 9 equal edges | Infinite edges (smooth curve) |
| Number of Vertices (V) | Exactly 10 obtuse vertices | Exactly 8 obtuse vertices | Exactly 9 obtuse vertices | 0 vertices (continuous manifold) |
| Interior Angle | 144.0 degrees (4\*pi/5 rad) | 135.0 degrees (3\*pi/4 rad) | 140.0 degrees (7\*pi/9 rad) | 180.0 degrees (tangent limit) |
| Central Angle | 36.0 degrees (pi/5 rad) | 45.0 degrees (pi/4 rad) | 40.0 degrees (2\*pi/9 rad) | 0.0 degrees (infinitesimal) |
| Dihedral Symmetry Group | D10 (order 20; 10 axes) | D8 (order 16; 8 axes) | D9 (order 18; 9 axes) | D_infinity (infinite axes) |
| Primary Visual Identifier | 10 distinct facets; golden ratio | 8 facets; stop-sign profile | Odd vertex count (9 facets) | Pure continuous curve; no facets |
Specification Parameter | Value / Technical Classification (Target Column) | Mathematical Details |
|---|---|---|
| Canonical Name | Regular Decagon | Equilateral and equiangular 10-gon |
| Geometric Classification | Regular Convex Polygon | Cyclic and tangential planar polygon |
| Number of Vertices (V) | 10 | 10 congruent obtuse vertices |
| Number of Edges (E) | 10 | 10 straight segments of equal length s |
| Number of Diagonals | 35 | 10 \* (10 - 3) / 2 diagonals |
| Interior Angle | 144 degrees (4\*pi/5 radians) | (10 - 2) \* 180 / 10 |
| Interior Angle Sum | 1440 degrees (8\*pi radians) | (10 - 2) \* 180 degrees |
| Exterior / Central Angle | 36 degrees (pi/5 radians) | 360 / 10 degrees |
| Dihedral Symmetry Group | D10 | Order 20; 10 reflection axes |
| Rotational Symmetry | Order 10 | Multiples of 36 degrees (C10) |
| Area Formula | A = (5/2)s^2cot(18 deg) | Approximately 7.6942088 \* s^2 |
| Perimeter Formula | P = 10 \* s | 10 times side length |
| Inradius (Apothem) | r = (s/2)\*cot(18 deg) | Distance from center to edge midpoint |
| Circumradius | R = s \* phi | Radius equals side length times golden ratio |
| Euler Characteristic | chi = 1 | Simply connected planar polygon |
| Studio Material Variant | Slot 1: Obsidian Black Matte | Bento 2D architectural slate tile with specular rim |
| Normalized Viewport Span | 778 x 778 pixels | Centered at (cx = 512, cy = 512) within 1024x1024 |
| Canvas Margin Cushion | 83 pixels | Isolation buffer beyond drop shadow envelope |
To identify the decagon with lightning speed in the PicRush Arena:
decagon.decagon into the answer field, or enter accepted alternatives such as 10-sided polygon or regular decagon to secure top leaderboard points.See different angles, close-up shots, and similar shapes pictures in PicRush.

Curated Reference Specimen

Curated Reference Specimen

Curated Reference Specimen

Curated Reference Specimen

Curated Reference Specimen

Curated Reference Specimen
Common questions, fun facts, and identification clues about the Decagon.
Yes. Euclid proved in Book IV of the Elements that a regular decagon can be constructed using only a compass and straightedge. Because the side length of a regular decagon inscribed in a circle is related to the radius by the golden ratio s = R \* (sqrt(5) - 1) / 2, constructing a golden section of the radius yields the exact side length of the decagon.
A regular decagon is directly related to the regular pentagon: taking every second vertex of a regular decagon produces a regular pentagon. Both shapes share golden ratio proportions in their diagonals and side lengths, and both belong to the family of polygons with five-fold dihedral sub-symmetries.
No. For a regular polygon to tile the Euclidean plane by itself, its interior angle must divide 360 degrees evenly. The interior angle of a regular decagon is 144 degrees; since 360 / 144 = 2.5 (not an integer), decagons cannot form a monohedral regular tessellation. However, combined with other polygons (such as stars or hexagons in Penrose tilings and Islamic Girih patterns), decagons form stunning non-periodic tilings.
A regular decagon is a simple, convex ten-sided polygon with non-intersecting edges. A decagram (or 10-pointed star polygon) is a self-intersecting star polygon formed by connecting every second, third, or fourth vertex of a regular decagon, denoted by the Schlafli symbols {10/2}, {10/3}, or {10/4}.
A regular decagon has exactly 35 diagonals, calculated using the standard formula d = n _ (n - 3) / 2 = 10 _ 7 / 2 = 35. These diagonals cross each other at multiple golden ratio intersection points inside the polygon.
Challenge yourself across hundreds of high-definition Shapes photos in our fast-paced 15-second timed multiplayer rounds.