
A high-resolution photograph of capsule.
The photographic specimen captures an exquisite geometric capsule rendered as a sculpted Amethyst Glass crystal, floating serenely above an immaculate studio floor within a square 1024 by 1024 pixel canvas. The horizontal silhouette consists of two perfectly parallel straight boundaries connected tangentially at both ends by matching 180-degree semicircular dome arcs. Across the entire contour, the transition between straight segments and circular arcs displays continuous C1 tangency, completely free of corner vertices, tangential breaks, or visual kinks.
Under the Slot 4 Smooth Amethyst Glass studio shader specification, the capsule functions as a translucent optical medium. Internal illumination reveals a rich, multi-layered color gradient shifting from luminous violet-magenta (#C084FC and #A855F7) across the upper convex surface down to deep amethyst purple (#6B21A8) and midnight plum (#3B0764) at its core. Along the top boundary, a sharp prismatic specular highlight simulates overhead studio lighting passing through a polished vitreous surface, creating a delicate cyan-tinted edge dispersion.
Directly beneath the translucent body, refracted light rays converge onto the floor to produce a brilliant caustic glow. Unlike simple opaque drop shadows, this caustic pattern features a central concentrated pool of vibrant magenta-violet light bordered by subtle, low-opacity shadow margins. Centered precisely at coordinates (cx = 512, cy = 512), the shape spans 778 pixels across its horizontal axis. The 83-pixel surrounding safety margin preserves complete clarity, ensuring the luminous crystal aesthetic remains crisp and uncluttered across all screen sizes.
In Euclidean geometry, the shape commonly known as a capsule or pill is formally termed a stadium or discorectangle. It is a convex, planar composite curve constructed by adjoining two semicircular caps of radius r to opposite sides of a rectangle of length a and height 2r.
Geometry Taxonomy Summary:
- Canonical Name: Stadium (Discorectangle, Capsule)
- Geometric Classification: Convex Composite Smooth Plane Curve (G1 continuity)
- Number of Angular Vertices: 0 (No sharp corners; 4 tangent junction points)
- Number of Boundary Edges: 4 continuous segments (2 lines, 2 semicircles)
- Dihedral Symmetry Group: D2 (order 4; 2 orthogonal reflection axes)
- Reflectional Symmetry Axes: Horizontal midline (y = 0), Vertical midline (x = 0)
- Rotational Symmetry: Order 2 (180-degree half-turn invariance)
- Topological Invariant: Euler characteristic chi = 1 (simply connected disk)The boundary of a stadium exhibits a unique curvature profile:
At the four junction coordinates where the lines meet the semicircular arcs, the unit tangent vector is continuous (C1 continuity), preventing any visible corners. However, the second derivative of the curve with respect to arc length has a finite jump discontinuity, meaning the stadium is classified as G1 geometric continuous rather than C2 spline continuous.
Let a denote the length of the central rectangle and r denote the radius of the semicircular end caps. The overall bounding length L and width W are:
L = a + 2*r
W = 2*rThe total area enclosed by the stadium equals the area of the rectangle plus the combined area of the two semicircular end caps (which form a complete circle of radius r):
A_rectangle = a * (2*r) = 2*a*r
A_endcaps = pi * r^2
A_total = 2*a*r + pi*r^2 = r * (2*a + pi*r)The perimeter is the sum of the two linear lengths plus the total circumference of the end caps:
P_linear = 2 * a
P_curved = 2 * (pi * r)
P_total = 2*a + 2*pi*r = 2 * (a + pi*r)The largest inscribed circle has radius:
r_in = rThe smallest circle circumscribing the entire capsule has radius:
R = a/2 + rUsing the Minkowski sum formulation where the stadium is the set of all points at distance at most r from a line segment of length a centered at the origin:
(max(0, |x| - a/2))^2 + y^2 <= r^2For arc parameter t running from 0 to 2\*pi:
For t in [0, pi]:
x(t) = a/2 * sign(cos(t)) + r * cos(t)
y(t) = r * sin(t)In SVG vector syntax within a 1024x1024 viewport with horizontal centering at cx = 512, cy = 512, core width a = 378, and radius r = 200:
<path d="M 323 312 L 701 312 A 200 200 0 0 1 701 712 L 323 712 A 200 200 0 0 1 323 312 Z" />The capsule geometry is the ultimate standard in structural pressure vessel design. In mechanical engineering, containers that hold pressurized gases or fluids experience immense tensile forces across their outer walls:
When a container has flat end plates, internal pressure induces high bending moments along the joint where the vertical cylinder meets the flat base. These corners act as severe stress concentrations, causing fatigue cracking and sudden rupture under cyclic pressure changes.
By capping the cylinder with hemispherical dome ends, bending moments are eliminated. Tensile forces are distributed as uniform membrane stresses:
Hoop Stress in Cylinder (sigma_h) = (P * D) / (2 * t)
Longitudinal Stress in Cylinder (sigma_l) = (P * D) / (4 * t)
Membrane Stress in Hemispherical Cap (sigma_s) = (P * D) / (4 * t)where P is internal pressure, D is vessel diameter, and t is wall thickness. The hemispherical end caps experience exactly half the stress of the cylindrical walls, eliminating corner stress spikes and providing maximum safety in rocket propellant tanks, cryogenic containers, and deep-sea research submersibles.
In biology and pharmacological technology, the stadium shape is universally recognized:
The rendering of capsule-v4 exemplifies the Slot 4 Smooth Amethyst Glass shader pipeline:
Shader Parameter Breakdown (Slot 4: Smooth Amethyst Glass):
- Dielectric Index of Refraction (IOR): 1.54 (matching natural quartz amethyst)
- Absorption Spectrum: Peak absorption at 540nm (green), transmitting violet/red
- Core Gradient: #C084FC (bright lilac) to #6B21A8 (deep amethyst) to #3B0764 (plum)
- Internal Specular Glint: Thin film interference with chromatic dispersion
- Floor Caustic Pattern: Concentrated magenta irradiance pool with soft shadow halo
- Fresnel Reflectance: F0 = 0.045 with Schlick approximation at grazing anglesThe shader simulates physical ray tracing through a refractive dielectric medium. Light rays entering the top surface are refracted according to Snell's Law (n1 _ sin(theta1) = n2 _ sin(theta2)). As rays travel through the dense crystal interior, green wavelengths are absorbed by simulated ferric iron (Fe3+) color centers, leaving a vibrant purple-violet transmission. When refracted rays exit through the bottom convex surface, they focus onto the floor plane, generating intense optical caustics that give the crystal tactile presence and luminosity.
Human cognitive evaluation of the capsule geometry activates distinct perceptual mechanisms:
To prevent misidentification during rapid gameplay, use this precision diagnostic matrix:
Diagnostic Feature | Target: Capsule (Stadium) (Target Column) | Lookalike 1: Oval (Ellipse) | Lookalike 2: Rounded Rectangle | Lookalike 3: Cylinder (3D Extrusion) |
|---|---|---|---|---|
| Linear Boundaries | 2 straight parallel edges | 0 straight segments; continuous curve | 4 straight edges (top, bottom, left, right) | Straight perspective sidewalls |
| End Cap Geometry | 2 true semicircular arcs (180 deg) | Continuously varying curvature | 4 quarter-circle corner fillets (90 deg) | Elliptical perspective end faces |
| Curvature Function | Step function (0 on flats, 1/r on caps) | Smooth, continuous variation | Step function (0 on 4 flats, 1/r on corners) | Perspective projection dependent |
| Symmetry Group | D2 (order 4; 2 reflection axes) | D2 (order 4; 2 reflection axes) | D2 or D4 (order 4 or 8) | Cylindrical symmetry group D_inf_h |
| Corner Vertices | 0 sharp corners; G1 continuous | 0 sharp corners; C_inf smooth | 0 sharp corners; 4 distinct corner zones | Sharp elliptical rim edges |
| Primary Visual Cue | Parallel straight sides + round dome caps | Curved flanks throughout; no flat lines | Flat vertical end walls between fillets | Perspective depth planes and rims |
Specification Parameter | Value / Technical Classification (Target Column) | Mathematical Details |
|---|---|---|
| Canonical Name | Stadium / Discorectangle | Popularly termed capsule or pill |
| Geometric Classification | Convex Plane Curve (Minkowski Sum) | Sum of line segment and circular disk |
| Total Number of Vertices | 0 | Purely smooth boundary; 4 tangent junction points |
| Total Number of Edges | 4 | 2 parallel line segments, 2 semicircular arcs |
| Dihedral Symmetry Group | D2 | Klein four-group; reflection order 4 |
| Axes of Reflection | 2 | Horizontal axis (y = 0), Vertical axis (x = 0) |
| Rotational Invariance | 180 degrees (C2) | Invariant under half-turn rotation |
| Area Formula | A = 2ar + pi\*r^2 | Rectangular core area plus circular disk area |
| Perimeter Formula | P = 2a + 2pi\*r | Sum of straight lengths plus circle circumference |
| Core Rectangle Span | Length a, Width 2\*r | Central rectangular component dimensions |
| End Cap Dimensions | Radius r, Arc 180 degrees | Semicircular dome components |
| Curvature Profile | Piecewise constant | kappa = 0 on straights; kappa = 1/r on ends |
| Inscribed Circle Radius | r_in = r | Incircle radius equals end cap radius |
| Circumscribed Circle Radius | R = a/2 + r | Circumradius equals half-length plus cap radius |
| Studio Material Variant | Slot 4: Smooth Amethyst Glass | Refractive optical crystal with floor caustics |
| Normalized Viewport Span | 778 x 400 pixels | Centered at (cx = 512, cy = 512) within 1024x1024 |
| Canvas Margin Cushion | 83 pixels | Isolation buffer beyond drop shadow envelope |
| Euler Characteristic | chi = 1 | Simply connected planar disk topology |
| Collision Representation | Segment-Radius swept sphere | Line segment S with radial expansion buffer r |
To lock in maximum speed points when identifying the capsule in the PicRush Arena:
capsule.capsule.capsule or accepted synonyms like pill or capsule shape immediately to capture top leaderboard placement.See different angles, close-up shots, and similar shapes pictures in PicRush.

Curated Reference Specimen

Curated Reference Specimen

Curated Reference Specimen

Curated Reference Specimen

Curated Reference Specimen

Curated Reference Specimen
Common questions, fun facts, and identification clues about the Capsule.
In physics and mathematics, the Bunimovich stadium is one of the most famous models of quantum chaos. When a point particle moves inside a stadium-shaped boundary and bounces elastically off the walls, its trajectories are fully ergodic and chaotic. The straight sections disperse particle paths, while the semicircular end caps focus and mix trajectories, producing positive Lyapunov exponents.
An ellipse is an algebraic curve of degree 2 defined by the equation (x/a)^2 + (y/b)^2 = 1. Its curvature varies continuously along its perimeter, reaching maximums at the major axis vertices and minimums at the minor axis vertices. A capsule is a piecewise curve containing two straight line segments with zero curvature connected to two semicircular arcs with constant curvature.
A three-dimensional capsule of revolution (spherocylinder) with cylinder length a and hemisphere radius r has total surface area A = 2 _ pi _ r _ a + 4 _ pi \* r^2. The first term represents the lateral area of the cylindrical barrel, while the second term represents the combined surface area of the two hemispherical end caps (which form a complete sphere of radius r).
For a capsule of total length L = a + 2r and diameter 2r, its volume is V_capsule = pi _ r^2 _ a + (4/3) _ pi _ r^3. A flat-ended cylinder of the same total length L has volume V_cylinder = pi _ r^2 _ (a + 2r) = pi _ r^2 _ a + 2 _ pi _ r^3. The capsule has approximately 33.3 percent less volume than the bounding cylinder, but it can withstand significantly higher internal pressures without failure.
Yes. In 2D CAD and vector graphics software, a stadium can be constructed by creating a rectangle of width a and height 2r, creating two circles of radius r centered at the rectangle's left and right vertical edges, and performing a boolean union operation to merge the three geometries into a single compound path.
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